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College of Arts and Sciences virtual reality

Amazon Catalyst grants advance projects with global impact

Two people sitting in front of a wall covered in sticky notes. One person wearing a VR headset sits next to another person pointing off screen.The Amazon Catalyst Program at WSU awarded nearly $20,000 to two teams comprised of research faculty and students from varied disciplines and locations.

Team Cross-Cultural Optics, led by Julie Kmec, professor of sociology, was awarded a grant to develop a virtual reality environment that enables female engineers based in the U.S. to explore engineering spaces » More …

Fine arts students create 3-D virtual reality

Student Adriana Iturbe paints a tree in an an environment created in virtual realityNeon rainbow pathways, smoldering ember-lit caves, eerie forests and bridges that lead to mystical lands, are just some of what individuals experience in virtual reality environments created by students as part of a fine arts sculpture course at WSU Tri-Cities this semester.

Jonah Firestone, assistant professor of education and director of the Simulation and Integrated Media for Instruction Assessment and Neurocognition (SIMIAN) Lab, first approached Sena Clara Creston, clinical assistant professor of fine arts and digital technology and culture, this semester about using the virtual reality technology in the lab as a means for student course work in the arts. » More …

Students Developing Augmented Reality App

Student using software to create augmented reality app Working in partnership with a local nonprofit organization, WSU Creative Media and Digital Culture students are developing an augmented reality app to tell the story of a historic local boarding school and orphanage.

The app will showcase Providence Academy in the 1870s, including founder Mother Joseph, the nuns who worked there, and students who attended the school. Smartphone users will be able to scan codes with their camera in designated locations to experience different augmented realities. » More …